That said, the new celebrity duo, Pearl and Marina, are an interesting replacement to Callie and Marie and I’m not quite sure how I feel about them yet. The characters continue to be fantastic, as both their dialogue and visual designs give the players a full picture of their personalities. I’ll have to delve a little deeper in, but if Splatoon 1 is any indicator the game can have some relatively dark tones for a family friendly game. The single player, as in the first, has collectible pages that unlock more details about the world and past events. Splatoon 2 is interesting because for such a seemingly shallow game, it has a surprising amount of depth to both the characters and the history of the world. On their own, the specials tend to be rather lackluster, but when supported by a team that either gives you an opening or capitalizes on your special, it can be pretty devastating to the enemy. The tradeoff, which I would argue works for the better, is that specials are far more oriented around positioning and your teammates. Killer Wail becoming Sting Ray, Inkstrike becoming missiles, etc.), the impact and strength of the specials as pure offensive techniques has been lessened. While certain special’s mechanics exist in some form (e.g. ![]() The second big change in 2 is the complete overhaul of specials. For a relatively simple game mode (wave defense) it uses the game’s mechanics to the fullest: squid swimming is an effective way to maneuver the map and find bosses, the different randomized weapons and bosses are varied such that you have to change and adapt your playstyle, and maintaining inked turf is crucial to keeping effective control of the field. The first is the addition of a new PvE mode, Salmon Run. Gameplay is near identical to Splatoon 1 with two key differences: It’s a very organized mess that is just plain fun to look at and live in. The fashion and style that the game is based around, the Japanese bubblegum skater chic, meshes very well with the overall aesthetic and the ever-changing nature of the solid primary colors. Splatoon 2 captures a lot of this sentiment, with its use of exaggerated geometry, round, bouncy structures, and vibrant color palette. Everything felt like it was a toy to be played with merely by looking at it. I’m reminded of the times I went to Great America, where there was (and still might be) a Nickelodeon section of the park. The game has a very good sense of color, shape, silhouettes, and how they all fit together in space. Splatoon 2 offers more of the same, which is a very good thing.
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